![]() “I literally listed out all of the different examples of verticality that I could think of and just made a level with as many of them as I could.”Īnother idea that Lee came up with for this test level was the ability to use crates as covers while moving on the Skylines. “What if you were attacked from behind by people jumping on Skylines, or what if you deal with that enemy and there’s an enemy on the floor below you in the building,” Lee explained. Visually, this might look like an Unreal Tournament 3 mod, but gameplay-wise, this level was intended to give the feel of verticality and variety in different spaces and action sequences. That’s why he also didn’t focus on the visual polish or architectural accuracy of Columbia. Given the limited resources Lee had, he attempted to create as much playable combat gameplay as possible using the minimum amount of AI scripting.
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