It's mainly due to the fact I have very little coding experience.Īll my experience is mainly in the txt area. So when the monster is killed, it has a check in superuniques.txt for #id 6 (I have seen this ID in the code previous when I was checking, but can't remember where i saw it). Have run more test, changed the Class ID in superuniqes.txt and killed The countess as zombie and it still solved the quest. I still solved the quest when I changed AI to Goatman AI. The AI has nothing to do with the actual quest. Just changed the AI on Countess to be on the safe side. Since its the hardcoded AI lookup to superuniques that needs to be changed to be able to move the quest to another monster. Now we need find the AI part as Myhrginoc already have mentioned. Code: Select all 6FC8F814 CALL get game level from hRoomĦFC8F819 CMP EAX,19 ID of Act 1 - Crypt 3 E (Levels.txt)Ĭhange as example cmp eax, 11 (Burial ground) and replace in monpreset.txt bloodraven with The countess and when you kill the countess the quest is solved.
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