![]() Several nodes that we could not get into Gaea 1.3.0 because of time constraints are now making their way into 1.3.1. The new Tiled Input node works like the File node but accepts tile sets. Shared edges will apply to Split builds as well as Tiled builds. ![]() This will be even more useful in the next build when we will add mesh export for tiles. Tiles can now have shared/overlapping edge pixels. You must build to the same path, not a new path or the cache will not function. To do this, you must first have a full build with the "Preserve Tile Cache" option checked. When you use the "Preserve Tile Cache" option, you can then re-run builds and rebuild only the selected tiles. Or in other words, a precision of 0.23cm/px. We now support 8K tiles, and the maximum has been expanded to 256 x 256 tiles giving you 2 million x 2 million pixels in a single terrain. We're working hard to make tiles fully production-ready in the final release of 1.3.1.
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